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Another World (RAW) ported to Haiku

Hello, during my lunch break I tried to port Another World (RAW - the opensource reimplementation of the engine) to Haiku. Screenshots: WARNING: you need original game files (I used the DOS version)....

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Another World (RAW) ported to Haiku

@Luca91 I’ll leave that to travis Read full topic

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Another World (RAW) ported to Haiku

HELP NEEDED: the recipe is almost ready, but since the game requires additional files (the original game data) to be copied to the installation directory, and since that directory is read-only...

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Another World (RAW) ported to Haiku

What about? –datapath=PATH Path to data files (default ‘.’) Read full topic

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Another World (RAW) ported to Haiku

@johna Yeah, this is also feasible, but then you have to instruct the user to place the data in another directory. Don’t get me wrong, this is perfectly fine (at least for me), but for the end user I...

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Another World (RAW) ported to Haiku

Luca91: the recipe is almost ready, but since the game requires additional files (the original game data) to be copied to the installation directory, and since that directory is read-only...

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Another World (RAW) ported to Haiku

What about the config directory as default? edit Ninja’d! @cocobean beat me to it! Read full topic

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Another World (RAW) ported to Haiku

You can use a wrapper script like it is used here: https://github.com/haikuports/haikuports/blob/master/games-strategy/ja2_stracciatella/additional-files/ja2_stracciatella.sh Read full topic

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Another World (RAW) ported to Haiku

Thanks everyone for your suggestions. @extrowerk solution is my favourite: a launch script is perfect for notify the user any error due to missing game data! Thanks Also, sorry for these questions,...

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Another World (RAW) ported to Haiku

It’s also possible to provide a script to make a “data” package from the original data files, then install this package locally. Read full topic

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Another World (RAW) ported to Haiku

PR is now live: Another World (NEO-RAW): new recipe by Luca1991 · Pull Request #9426 · haikuports/haikuports · GitHub Read full topic

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Another World (RAW) ported to Haiku

@humdinger is our script guru, I’ll leave that up to him, left a note on the PR to put the binary “raw” in $binDir or $prefix/bin so users can control the engine from Terminal even without the script....

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Another World (RAW) ported to Haiku

Begasus: @humdinger is our script guru, I’ll leave that up to him, Hardly… I did have a few comments, though. Read full topic

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Another World (RAW) ported to Haiku

Hi @luca91 The 32-bit version has a problem: The bash startup script looks for the application “neo-raw”, in 32 bits it is called “neo-raw-x86”. I have copied and modified the script and it works fine...

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Another World (RAW) ported to Haiku

Calebin: "/boot/system/bin/neo-raw-x86" This is actualy just a symlink, the actual binary is located in: “/boot/system/bin/x86/neo-raw” Read full topic

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Another World (RAW) ported to Haiku

Then is that an system error? I have this on the PATH variable: ~> echo $PATH...

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Another World (RAW) ported to Haiku

Calebin: Shouldn’t that route be added by default in the system? My bad, it is maybe better to point to the liked file in this case? As for routing the path, I think it would confuse the system when...

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Another World (RAW) ported to Haiku

I think the PATH is only routed to /bin/x86 in x86 mode, with setarch x86, otherwise, by default, x86_gcc2 binaries are run, unless you are explicit with the -x86. That is why gcc is gcc2 unless you...

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Another World (RAW) ported to Haiku

Thanks all… First, thanks for the replies!! The github user @korli was updated the recipe… replacing $binDir (better option than mine of course! :-D) with $prefix/bin Now works without problem in x86...

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